While Berserking, your direct damage inflicts ?% bonus Bleeding damage over ? seconds.
Legendary Aspects
The aspects catalog lists every legendary aspect in the live Diablo 4 patch — currently 585 entries across all classes, including the generic aspects any class can use and the class-restricted ones tied to a specific skill or playstyle. Each entry shows the class affiliation, the category (offensive, defensive, utility, mobility, resource), the slot it can be imprinted into, and the value range its roll produces. Filter by class, category, or search term to narrow the list.
585 legendary aspects. Filter by class or search.
While you have Overpower charges, your Bludgeoning weapon attacks deal ?× increased damage.
Ground Stomp creates an Earthquake damaging enemies for ? Physical damage over ? seconds. While standing in Earthquakes and for ? seconds afterwards, you deal ?× increased damage. Your Earthquakes deal ?% increased damage.
Basic skills generate ?× more Fury and make enemies Vulnerable.
Incapacitating a Bleeding enemy deals ?% of their total Bleeding amount as Physical damage.
Your Skills using Bludgeoning weapons deal ?× increased damage if the enemy is Incapacitated or Vulnerable.
Weapon Mastery Skills Stun enemies for ? seconds. Enemies can be Stunned this way once every ? seconds. Your Weapon Mastery Skills have an additional Charge and deal ?× increased damage.
Your Damage Over Time effects deal ?× increased damage to Vulnerable enemies.
Gain ?% Damage Reduction for each Nearby Bleeding enemy up to ?% maximum.
While using a One-Handed weapon, your Attack Speed is increased by ?%.
Gain ? increased damage and Berserking for ? seconds after swapping weapons ? times.
Your skills that create Iron Shrapnel, Earthquakes, or Dust Devils deal ?× increased damage.
Your Shout Skills grant you ? Primary Resource Regeneration while active.
Your Shouts also Heal allies for ?× of their Maximum Life per second.
Iron Skin grants Unstoppable, and ?% Damage Reduction.
Casting a Weapon Mastery Skill Fortifies you for ?% of your Maximum Life. Increase your Maximum Life by ?%.
Your Shout Skills cause enemies to deal ?% less damage for ?% seconds.
Reduces the Cooldown of Leap by ? seconds per enemy hit, up to a maximum of ? seconds. Hitting a Boss with Leap provides the maximum reduction.
Your Shout Skill effect durations are increased by ?% and Weaken enemies for ? seconds.
Lucky Hit: Damaging an enemy with a Core Skill has up to a ?% chance to extend the duration of Berserking by ? seconds. Double this duration if it was a Critical Strike.
Brawling Skills grant Berserking for ? seconds on their first hit. Gain ?% Damage Reduction while Berserking.
While Berserking, Fury Generation is increased by ?%.
Killing an enemy with a Core Skill refunds ?% of its base cost. Can only happen once per Skill cast.
Each time you swap weapons, gain ? Fury.
Lucky Hit: Leap, Upheaval, and Whirlwind have up to a ?% chance to Summon an Ancient to perform the same Skill. Can only occur once every ? seconds. Your Summons deal ?% increased damage.
Gain ? Overpower stack each time you swap weapons. You deal ?× increased damage while you have Overpower.
Your skills that summon Ancients deal ?× increased damage.
Generating ? Fury while at Maximum Fury grants Fortify for ?% of your Maximum Life.
Enemies damaged by Kick or Charge will explode if they are killed within the next ? seconds, dealing ? damage to surrounding enemies.
Whirlwind leaves behind Dust Devils that deal ? damage to enemies in their path. Enemies hit by Dust Devils take ?× increased damage from all of your other sources for ? seconds.
After spending ? Fury, you deal ?× increased Brawling Skill damage for ? seconds.
Gain ?× increased Fury Generation and ?% reduced Fury cost while all damage bonuses from the Walking Arsenal Key Passive are active.
You gain ? Fury per second while Berserking.
Gain ? Thorns while Berserking.
Whirlwind's Critical Strike Chance and Critical Strike Damage are increased by ?× for each second it is channeled, up to ?×.
Leap creates an Earthquake that deals ? Physical damage over ? seconds. Gain ?% Damage Reduction while standing in Earthquakes.
Casting Double Swing creates a Dust Devil that deals ? damage to enemies in its path.
Each time a Brawling Skill deals direct damage to an enemy, your Charge, Leap, or Kick deals ?× increased damage for ? seconds, up to ?×.
Hammer of the Ancients quakes outward for ?× increased damage. This bonus is doubled against Bosses.
Whirlwind Pulls enemies to you every ? seconds.
Gain ?% of your Maximum Life as Fortify whenever you deal direct damage while Berserking.
Gain ?% of your Maximum Life as Fortify whenever you deal direct damage while Berserking.
Your Shout Skill Cooldowns are reduced by ? seconds.
After swapping weapons ? times gain Berserking for ? seconds. Additionally, you deal ? increased damage while Berserking.
Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.
Lucky Hit: Damaging enemies affected by Damage over Time or Vulnerable enemies has up to a ?% chance to Stun them for ? seconds.
Lucky Hit: You have up to a ?% chance to gain ? Fury when a Core Skill deals direct damage to at least one Bleeding enemy. Your Maximum Fury is increased by ?.
After swapping weapons ? times, your next non-Basic Skill will Overpower and deal ?× increased Overpower damage.
After swapping weapons ? times, gain ?% Damage Reduction for ? seconds.
Gain ?% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
Kills while Berserking increases the Cooldown Rate of your Brawling Skills by ?% for ? seconds.
While Berserking, you deal ? Fire damage every second to surrounding enemies.
After generating ? Fury your next direct damage creates ? Dust Devils that deal ? damage to enemies along their path.
Each point of Fury you generate increases your damage by ?×. This bonus is lost after ? seconds.
Casting Charge Summons ? Ancients to Charge with you, each dealing ?× of normal damage. Your Summons deal ?% increased damage.
All Damage Over Time durations and damage is increased by ?×.
Every ? seconds, your next Upheaval cast is guaranteed to Overpower and deals ?× increased damage. Upheaval Critical Strikes against Elites reduce this timer by ? second.
Your Shout Skills create ? Dust Devils that deal ? damage to enemies along their path. Your Dust Devils are ?% bigger and deal [1|%x|] increased damage for each [1|%|] their size is increased.
Your Knock Back and Pull effects grant you ?× Movement Speed for ? seconds.
Your Earthquakes deal ?× increased damage and their damage is converted into Fire.
Mighty Throw deals ? increased damage and hurls another ? weapons.
Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another ?×. Additionally, Weapon Mastery skills gain ?× bonus damage.
Slain Burning enemies have a ?% chance to grant Overpower. Your Fire damage is increased by ?×.
Cold damage deals ?× increased damage to Chilled enemies, this bonus is tripled against Frozen enemies.
Freezing enemies grants you ?% Damage Reduction for ? seconds, up to ? times.
Cold damage is increased by ?% and makes enemies Vulnerable for ? seconds.
After Critically Striking an enemy with Shred, you gain ? Spirit. While at ? Spirit, your Werewolf Skills deal ?× increased damage until you go below ? Spirit.
Your form bonuses are maintained and you deal ?% increased damage for ? seconds when shapeshifting into a different form.
While Shapeshifted, you gain ?% increased Spirit Generation.
Wind Shear now deals ? Poisoning damage over ? seconds. Lucky Hit: Wind Shear has up to a ?% chance to restore ? Spirit.
Basic Skills grant ?× bonus damage and Spirit. Maximum Spirit increased by ?%.
Skills Cast in the base Shapeshift form gain ?× increased damage.
Damage from Earth Skills Slow enemies hit by ?% for ? seconds.
Earth Skills deal ?× increased damage to Crowd Controlled enemies.
Earth Skills Fortify you for ?% of your Maximum Life when first dealing damage.
Your direct Lightning damage makes your Storm Skills deal ?× more damage to the enemy, up to ?×. At maximum stacks, the target becomes Vulnerable.
Your Storm Skill damage makes enemies Vulnerable for ? seconds. You deal ?× increased damage to Vulnerable enemies.
Casting a Storm Skill grants your Earth Skills ?× Critical Strike Damage for ? seconds. Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by ?% for ? seconds.
You deal ?× increased Werebear Skill damage to Poisoned enemies or Werewolf Skill damage to Crowd Controlled enemies.
When you use a Shapeshifting Skill that changes your form, gain Fortify for ?% of your Maximum Life.
Your Earth Skills deal ?× damage to Healthy enemies.
While Fortified, you deal ?× increased damage.
Lucky Hit: Lightning damage has up to a ?% chance to grant a stack of Ferocity. You gain ?% Damage Reduction while you have Ferocity.
Your Maximum Spirit is increased by ?. Casting a Skill with a Cooldown increases Spirit Generation by ? for ? seconds.
Each Druid form gains a bonus every ? seconds: • Wolf ? stack of Ferocity. • Bear ? stack of Overpower. • Human ? stack of Resolve.
Casting a Defensive Skill grants you ?% increased All Resistances for ? seconds.
While in Werebear form, you receive ?% additional Healing from all sources. In addition, every ? seconds, gain ? stack of Overpower.
Your Core Skills deal up to ?× increased damage based on your amount of Fortify.
Human Skills' first hit Pull Close enemies towards the hit enemy and Immobilize them for ? seconds. May only occur once every ? seconds. Hindered enemies take ?× increased damage from your Human Skills.
Companion Skills deal ?× damage. Additionally, you gain ?× Critical Strike Damage for each active Companion.
You gain ?% bonus Critical Strike Damage against Poisoned enemies. Companions Skills gain double this bonus.
Human Skills deal an additional ?× bonus damage to Distant enemies. This bonus increases by an additional ?% if the target is also Hindered.
Companion Skills deal an additional ?× damage per Companion you have.
Gain ?× Damage Reduction while Shapeshifted into a Werewolf or Human.
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for ? seconds.
Gain an additional passive bonus for each Druid form: • Human: ?× increased damage to Distant enemies. • Werewolf: ?× increased Critical Strike Damage to Close enemies. • Werebear: ?× increased damage while you have Resolve.
Casting a Companion Skill has a ?% chance to activate an equipped Companion Skill and reduce its Cooldown by ? seconds.
Your Companion Skill Cooldowns are reduced by ? seconds.
While Fortified, gain ? Earth Skill Ranks.
Your form bonuses are increased by ?×.
Tornado drags non-Elite enemies with it and deals ?× increased damage. Each enemy or object inside of the Tornado increases the damage by an additional ?×.
Tectonic Spikes gain ?× increased damage, and its Size is increased by ?%.
The Earthen Might Key Passive also applies to your Storm Skills.
Gain ?× bonus damage for ? seconds whenever you Shapeshift into a different form. Stacks up to ? times.
Fortify's Drain Rate is increased by ?%.
Dancing Bolt deals ?× increased damage and moves ?% faster.
You deal ?× increased Non-Physical damage to enemies that are Hindered or Weakened.
Gain ? additional Companion. In addition, your Companion Skills deal ?× bonus damage.
(REDESIGN)Boulder is now also a Core Skill and costs ? Spirit to cast dealing ?% of normal damage.
Enemies Poisoned by you take ?× bonus Poisoning damage per second up to a maximum of ?%.
Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal ?% increased damage to Poisoned enemies.
After hitting ? enemies with your Shapeshifting Skills, your next Werebear Skill will deal ?× more damage and Stun enemies for ? seconds.
Your Werebear Skill damage Stuns enemies for ? seconds. Enemies can be Stunned this way every ? seconds.
When Rabies infects an enemy, reduce its Cooldown by ? seconds, tripled when infecting Elite enemies. You deal ?× increased damage to enemies affected by Rabies.
When you hit at least 1 enemy with Maul, increase its Attack Speed by ?% and you gain ?× Damage Reduction for ? seconds, stacking up to ? times.
Casting a Companion Skill grants you ?% Movement Speed for ? seconds, up to ?%.
Increases the amount of Fortify you gain from all sources by ?% and you gain ?% Damage Reduction while Fortified.
(WIP)
Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing ? Lightning damage. Your Lightning Bolts deal ?× increased damage and Stun for ? seconds.
Casting Hurricane also spawns a smaller hurricane on your Wolves for ? seconds. These hurricanes deals ?% of Hurricane's damage for each active Wolf.
(WIP)
Whenever you are Stunned, Immobilized or Frozen, you automatically break out of those effects after ? seconds and are Fortified for ?% of your Maximum Life.
While you have ? or more Overpower, your Fire Skill Casts deal ?× increased damage.
Every ?% of your Life that you Heal grants you ?% Primary Resource Cost Reduction for ? seconds, up to ? seconds.
Basic Skills grant ?% Damage Reduction for ? seconds.
Damaging an Elite enemy grants you a Barrier for ?% of your Maximum Life for ? seconds. This effect can only happen once every ? seconds.
While standing still, deal up to ?× increased damage.
Critical Strikes grant ?% Movement Speed for ? second, up to ? seconds.
Incapacitating enemies generates ? Primary Resource.
Deal ?× increased damage while you have a Barrier active.
When hit while not Healthy, you form a protective bubble that grants all Players inside Immune. The bubble lasts for ? seconds and can only form once every ? seconds.
Your Damage over Time grants you ?% Damage Reduction for ? seconds, stacking up to ? times.
Distant enemies have a ?% chance to be Stunned for ? seconds when they hit you. You deal ?× increased damage to Stunned or Knocked Down enemies.
Distant enemies have a ?% chance to be Stunned for ? seconds when they hit you. You deal ?× increased damage to Distant enemies.
Basic Skills gain ?% Attack Speed.
Skills deal up to ?× increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
You have ?% increased Dodge Chance. Successful Dodges restore ?% of your Maximum Life.
Basic Skills grant ?× increased damage for ? seconds, stacking up to ? times.
While Unstoppable and for ? seconds after, you gain ?× increased Movement Speed and are Unhindered.
Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a ?% chance for that Crowd Control effect to spread to another unaffected enemy.
Becoming Crowd Controlled while Injured grants you Unstoppable for ? seconds. This effect has a ? second Cooldown.
Gain ?% increased Dodge Chance. When you Dodge, Fortify for ?% of your Maximum Life.
Thorns damage dealt has a ?% chance to deal damage to all enemies around you and your Minions.
You have a ?% chance after taking direct damage to gain a Barrier equal to ?% of your Maximum Life for ? seconds. This chance is doubled against Distant enemies.
You have ?% increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain ?% increased Crowd Control Duration.
Critical Strikes with Core Skills increase your Attack Speed by ?% for ? seconds.
You have ?% increased Crowd Control Duration. While enemies are Unstoppable, you deal ?× increased damage to them.
Each Nearby Hindered enemy grants you ?% increased Movement Speed.
When there are at least ? Close enemies, Stun them for ? seconds. Can only occur once every ? seconds.
Gain ?× increased damage to a set of damage types for ? seconds alternating randomly between 2 sets: • Fire, Lightning, Holy, and Physical. • Cold, Poison, and Shadow. Fate can favor you granting the same bonus more than once, stacking up to ? times. At Maximum, it's your lucky day!
You gain ?% increased Movement Speed. Taking damage from Close enemies Slows you by ?% for ? seconds.
Basic Skills generate ? additional Primary Resource, once per Skill.
You gain ?% Total Armor, but your Evade has ?% increased Cooldown.
After Casting ? Basic Skills, one of your active Cooldowns is reduced by ? seconds.
Casting a Skill Heals you for ?% of your Maximum Life. Double this bonus while Injured.
Damaging an enemy with a Basic Skill grants you ?% Attack Speed for ? seconds, stacking up to ? times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining ?× Basic Skill damage and ?% Movement Speed for ? seconds.
Evade transforms you into a cloud of bats, dealing ? Physical damage and inflicting Vampiric Curse to enemies in your path. Evade's Cooldown is increased by ? seconds.
Lucky Hit: Up to a ?% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal ?% increased damage.
Every ? seconds, gain ? stack of Overpower. Gaining Overpower spawns ? Volatile Blood Drop, and collecting it causes it to explode, dealing ? Physical damage around you.
Every ? seconds, gain ? stack of Overpower. Gaining Overpower spawns ? Volatile Blood Drop, and collecting it causes it to explode, dealing ? Physical damage around you.
While below ?% Life, Evade Freezes Close enemies, deals ? Cold damage to them, and makes them Vulnerable for ? seconds.
Your Daze effects last ?% longer. Dazing an enemy increases your Movement Speed by ?% for ? seconds.
Casting an Ultimate Skill increases your Ultimate damage by ?×, up to ?×. At ? stacks, your Cooldowns and this bonus are reset.
Your Reinforcement Cooldown is reduced by ?×. After casting your Ultimate Skill, your Reinforcement Mercenary is called. This cannot occur more than once each ? seconds.
Casting an Ultimate Skill reduces the Cooldowns of your other Skills by ? seconds.
Casting an Ultimate Skill increases your damage by ?× for ? seconds. Gain ? additional Ultimate Skill Ranks.
Overpower stacks increase your Primary Maximum Resource by ? and regeneration by ?.
Gain ? Primary Resource per second while you have a Barrier.
Each Crowd Controlled enemy Nearby grants ?% Damage Reduction, up to ? enemies.
Cast Core Skill damage reduces the Cooldown of one of your Skills by ? |4seconds;second.
Gain ? Primary Resource per second for each Nearby enemy affected by your Damage Over Time effects.
Gain up to ?% increased Movement and Damage over Time Speed for each Nearby enemy affected by your Damage over Time effects, stacks up to ? times.
Enemies take ?% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to ? seconds.
While channeling a Skill, all damage is increased by ?×.
Lucky Hit: Lightning damage has up to a ?% chance to echo ?% of its damage to up to ? Close enemies. These echoes repeat on Isolated targets.
Lucky Hit: Lightning damage has up to a ?% chance to deal ?× increased damage.
Lucky Hit: Lightning Damage has up to a ?% chance to Stun enemies for ? seconds.
Your Summons gain ?% Attack Speed.
Lucky Hit: Your damage has up to a ?% chance to form a Corpse at the target's location.
Lucky Hit: Up to a ?% chance to form a Corpse at the target's location. Your Corpse Skills deal ?× increased damage.
Bone Skills deal ?× increased damage to Vulnerable enemies.
Bone Skills deal ?× increased damage. This bonus is reduced by ?% per subsequent enemy hit.
Darkness Skills Weaken enemies for ? seconds. Darkness Skills deal ?× increased damage to Weakened enemies.
Decompose can chain and burst up to ? additional targets. Explosions from Decompose deal ?× increased damage.
Your Desecrated Ground deals ?× increased damage and makes enemies Vulnerable.
Your Desecrated Ground deals ?× increased damage and makes enemies Vulnerable.
Every ? seconds, your Skeletal Mages cast a blizzard that deals ? Cold damage and continuously Chills enemies for ?% over ? seconds.
Gain ?% increased Fortify generation and ?% Damage Reduction while Fortified.
Blood Skills deal ?× increased damage while you are Healthy.
Blood Skills deal up to ?× increased damage based on how Fortified you are.
When a Corpse is formed from your Skills or your Minions, Fortify for ?% of your Maximum Life.
While standing in Desecrated Ground and for ? seconds after leaving it you gain ?% Movement Speed and are Unhindered.
When you damage enemies with Darkness Skills, they take ?× increased damage from your Darkness Skills for ? seconds, stacking up to ? times.
Your Corpse and Bone Skills gain ?% increased Critical Strike Chance and ?× increased Critical Strike Damage.
While Army of the Dead is active, your Minions take ?% reduced damage and you deal ?× increased Summon Damage.
Casting a Bone Skill grants ? stacks of Resolve. Gain ?% Resistance to All Elements while you have Resolve.
Casting a Bone Skill grants ? stacks of Resolve. Gain ?% increased All Resistances while you have Resolve.
Your Corpse Skills gain ?% increased Critical Strike Chance and ?× increased Critical Strike Damage.
Your Skeletal Priests now also empower you at ?% effectiveness.
You and your Minions gain ?× increased Maximum Life.
Critical Strikes with Bone Skills increase your Essence Regeneration by ?× for ? seconds.
Bone Skills gain ?× increased damage for every ? Maximum Essence you have, up to ?.
Bone Storm consumes up to ? Corpses to increase its duration by up to ? seconds.
Gain ?% increased Total Armor, ? Thorns, and ?% increased Block Chance.
Lucky Hit: Up to a ?% chance to generate ? Essence when hitting a Vulnerable enemy.
Your Darkness Skills deal ?× increased damage to Crowd Controlled enemies and ?× increased damage to Elites. These bonuses can stack.
Lucky Hit: Shadow damage has up to a ?% chance to deal ?× increased damage, Fear and Immobilize for ? second.
You deal ?× increased Shadow damage to enemies afflicted by any Curse.
You deal ?× increased Corrupting and Frostbite damage.
Blood Skills deal ?× increased damage while you have a stack of Overpower. This bonus is doubled while you are Healthy.
Your Maximum Overpower is increased by ? while you are Fortified.
Blood Orbs reduce your Ultimate Cooldown by ? seconds.
Blood Skills have ?% increased Attack Speed while you are Fortified.
Every ?% of your Maximum Life Healed grants you grants you ?× increased Blood Skill damage for ? seconds.
Blood Orbs grant ? Essence.
Your Golem has a ?% chance to reduce its active Cooldown by ? seconds and a ?% chance to spawn a Corpse each time it damages an enemy with its normal attack.
You gain ?% increased Damage Reduction. When you take damage, you have a ?% chance to form a Corpse.
Your Sacrifice bonuses are increased by ?%.
You gain ? Maximum Essence per active Minion.
Your Summons gain increased damage while alive, up to ?× after ? seconds.
Consuming a Corpse increases your damage by ? for ? seconds, up to ?.
Consuming a Corpse has a ?% chance to spawn a Blood Orb.
Consuming a Corpse has a ?% chance to spawn a Blood Orb. Blood Orb Healing is increased by ?%.
Your Desecrated Ground deals ?× increased damage and Slows enemies by ?%.
Lucky Hit: Blood Skills have up to a ?% chance to create a Blood Orb at the target's location.
NEEDS REDESIGN Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals ?% of normal damage and prioritizes targeting un-lanced enemies.
Lucky Hit: Your Corrupting effects have a ?% chance to generate ? Essence.
Every ? Essence you spend reduces the cooldowns of your Bone Skills by ? seconds.
Shadow damage gains ?× increased Lucky Hit Chance.
You gain ?% increased Movement Speed per active Summon. Casting a Summon Skill doubles this bonus for ? seconds.
Blood Orbs grant ?% increased Movement Speed for ? seconds.
Every ? meters traveled triggers a random equipped Corpse Skill. Consuming a Corpse increases your Movement Speed by ?% for ? seconds.
You deal ?× increased damage to Cursed enemies.
You gain ?% increased Movement Speed while you have no active Minions.
You deal ?× increased damage for ? seconds after casting an Ultimate Skill.
You deal ?× increased Summon damage.
While in Arbiter, kills grant ?× increased Vulnerable damage, up to a maximum of ?×.
Judicator Skills have a ?% chance to chain to a Close enemy for ?× of their damage. If no enemy is within range, damage the initial target instead.
Justice Skills deal ?× increased damage.
You no longer dodge, but your Block chance is increased by ?%.
You no longer Dodge, but you gain ?% Block Damage Reduction and ?% Block Chance.
Lucky Hit: Up to a ?% chance to heal you for ?% of your missing Life.
Lucky Hit: Zealot Skills have up to a ?% chance to heal you for ?% of your missing Life.
Juggernaut Skills deal ?× increased damage to the first ? enemies hit.
Your Disciple Skills deal ?× increased damage.
Thorns damage heals you for ?% of your Maximum Life.
Thorns damage is increased by up to ?%, based on how Injured you are.
Blocks have a ?% chance to reduce all Cooldowns by ? second.
Gain up to ?% Damage Reduction and Impairment Resistance, based on your Block chance. Current Bonus: ?%
Blocks have a ?% chance to Freeze the attacker for ? seconds.
Your maximum Resolve is increased by ? and you gain ?% Damage Reduction per Resolve.
Consuming Resolve stacks with Juggernaut Oath grants an additional ?× damage.
Additional hits from Zealot Oath deal ?× increased damage. Your Maximum Fervor is increased by ? and its duration is increased by ? seconds.
Basic Skills increase the Critical Strike Chance of your Core Skills by ?% for ? seconds, up to ? times.
Each stack of Fervor grants you ?× bonus Critical Strike Damage.
Each stack of Fervor grants you ?% bonus Healing Received from all sources.
Spending Health on a Skill grants you ?% Critical Strike Chance and ?× Critical Strike Damage for ? seconds.
Zealot Skills deal ?× increased damage for each percent of Life you are missing.
Losing Resolve grants you ? Thorns for ? seconds. Stacks up to ? times.
Arbiter's Wing Strikes now seek nearby enemies and deal ?× increased damage.
Casting a Skill that grants Arbiter form increases your damage by ?×, stacking up to ? times. All stacks are lost when leaving Arbiter form.
Increase the damage and size of Judgement's explosion by ?×.
Your Judicator Skills deal ?× increased damage against enemies affected by Judgement.
Your Disciple Skills with Cooldowns generate up to ? Faith based on how far your travel with them.
Valor Skills generate ? Resolve when cast.
Crowd Controlling an enemy has a ?% chance to generate ? Resolve.
Crowd Controlling an enemy grants ? Resolve.
Losing Resolve grants ?× Movement Speed for ? seconds, stacking up to ? times.
Lucky Hit: Critically Striking has up to a ?% chance to Fortify for ?% of your Maximum Life for each stack of Fervor you have.
Gain ? Armor and ? All Resistance every ? Faith you spend for ? seconds, stacking up to ? times.
Gain ?% Movement Speed. Double this bonus while Unhindered or Unstoppable.
Your Disciple skills now Weaken enemies for ? seconds.
Your Disciple skills now Weaken enemies for ? seconds. You take ?% reduced damage from Weakened enemies.
Judgement detonations can detonate other Judgements early. Judgement deals ?× increased damage.
Judging an enemy grants you ?% Damage Reduction for ? seconds.
Consuming Judgement has a ?% chance to restore ?% of your Maximum Life to you and nearby allies.
Consuming Judgement Heals ?% of your Maximum Life to you and Nearby Allies.
Healing while at full life Fortifies you for ?% Maximum Life and grants ?% increased Armor for ? seconds.
The first time you apply Judgement to an enemy, you Daze them for ? seconds.
Gain ? Faith every ? times you consume Judgement.
Lucky Hit: Up to a ?% chance to Execute enemies.
Your All Resistance is increased by ?% while in Arbiter form.
Arbiter's evade cooldown is reduced by ? Seconds.
Every time you consume Judgement, reduce one of your active Cooldowns by ? seconds.
Using a Valor skill increases your damage by ?× for ? seconds.
Your Juggernaut Skills deal ?× increased damage to Bosses and Crowd Controlled enemies.
Losing ? Resolve grants ?% increased Retribution chance for ? seconds. Retribution gains ?% increased Size.
Losing ? Resolve grants ?% increased Retribution chance for ? seconds. Retribution gains ?% increased Size.
Lucky Hit: Critical Strikes with Zealot Skills have up to a ?% chance to restore ? Faith.
When Judgement detonates you gain ?× increased Movement Speed for ? seconds.
While Healthy your Skills deal ?× increased damage. Double this bonus against Weakened enemies.
Holy and Fire damage are increased by ?×.
Zealot Skills deal ?× increased damage, doubled while at ? or more stacks of Fervor.
While wielding a Two-Handed Weapon, gain ?% Damage Reduction.
Your Shadow Clones and Shades also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill increases your Non-physical damage by ?× increased damage for ? seconds.
Using a Healing Potion increases your Resistance to All Elements by ?% for ? seconds. You may now drink your Healing Potion while at full Life.
Marksman Skills deal ?× increased Critical Strike Damage.
Cutthroat Skills deal ?× increased damage. This bonus increases to ?× against Injured enemies.
Shadow Imbuement deals ?× increased damage per Skill Rank of the Imbued Skill. Every ? seconds, when your Imbued Skill hits an enemy you trigger a large explosion that deals ? Shadow damage and applies Shadow Imbuement to each enemy it hits.
Damaging an enemy with a Basic Skill generates ? Energy. Gain ? Energy after killing an Elite enemy.
When you Evade or Shadow Step, you drop a cluster of exploding Stun Grenades that deal ? total Physical damage and Stun enemies for ? second. Your Stun Grenades deal ?× increased damage.
Caltrops, Smoke Grenade, and Death Trap receive your Stun Grenade benefits and throw Stun Grenades that deal ? Physical damage and Stun enemies for ? second. Your Stun Grenades deal ?% increased damage.
When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects at ?× increased Potency and dealing ? damage of the same type.
Twisting Blades orbit for a short time after they return to you, dealing ?% of Twisting Blades' return damage per hit.
Lucky Hit: Shadow damage has up to a ?% chance to create a toxic explosion that applies ? Poisoning damage over ? seconds to the target and surrounding enemies. You deal ?× increased Non-Physical damage to enemies affected by this Poison.
Lucky Hit: Shadow damage has up to a ?% chance to release an explosion that deals ? Cold damage to the target and surrounding enemies, Chilling for ?% and Weakening them for ? seconds.
Lucky Hit: Shadow damage has up to a ?% chance to release an explosion that deals ? Cold damage to the target and surrounding enemies, Chilling for ?% and Weakening them for ? seconds.
Dash Summons a Shadow Clone that also casts Dash, dealing ?% of the Base damage.
Every time you create an Arrow Storm, their damage is increased by ?×, up to ?×, for ? seconds.
Lucky Hit: Poison Imbued Skills have up to a ?% chance to deploy a Poison Trap while you have Poison Trap equipped.
Marksman Skills deal ?× increased damage. This bonus increases to ?× against Healthy enemies.
Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a ?% chance to cause an explosion that deals ? Shadow damage and applies Vulnerable for ? seconds.
Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a ?% chance to cause an explosion that deals ? Shadow damage and applies Vulnerable for ? seconds.
Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain ?% increased Movement Speed for ? seconds.
Whenever you arm a Trap or drop Grenades, you gain ?% increased Movement Speed for ? seconds.
Dealing direct damage with a Non-Agility Skill after Casting an Agility Skill grants Stealth for ? seconds. When Stealth breaks, you gain ?% Dodge Chance for ? seconds.
You gain ?% Damage Reduction, and Poisoned enemies deal ?% less damage to you.
Your Arrow Storms deal ?× increased damage and gain ?% increased Size.
Killing a Vulnerable or Weakened enemy grants you ?× increased Energy Regeneration for ? seconds.
Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next ? attacks within ? seconds. Can only occur once every ? seconds.
Weakening or Crowd Controlling enemies increases your Cutthroat Skill damage by ?× for ? seconds.
When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal ? total Physical damage and Stun enemies for ? second. Your Stun Grenades deal ?× increased damage.
You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by ? seconds for each enemy hit, up to ? seconds.
You gain ?% Damage Reduction and ?% increased Movement Speed. These bonuses are doubled while below ?% Maximum Life.
Lucky Hit: Damaging a Vulnerable enemy has a ?% chance to drop a Healing Potion.
Your Imbuement Skill effects have ?× increased potency.
Lucky Hit: Dealing direct damage to a Weakened enemy has up to a ?% chance to Daze them for ? seconds.
Lucky Hit: Critical Strikes have up to a ?% chance to grant a free Dark Shroud shadow.
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for ?% per second. You deal ?× additional Poison damage to Frozen enemies.
Casting an Agility Skill increases your Movement Speed by ?× and your Dodge Chance by ?% for ? seconds.
Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by ?%. Using a Subterfuge Skill increases the damage of your next Agility Skill by ?×.
Using an Agility Skill reduces the Cooldown of a random Subterfuge Skill by ? seconds, and vice versa.
(WIP) This will become a benefits for coming out of Stealth Aspect. Part of existing: Breaking Stealth Heals for ?% Maximum Life.
While you are Fortified, your Dodge Chance increases by ?% whenever you're hit by an enemy. Successfully Dodging resets this bonus.
Your Dodge Chance increases by ?% whenever you take damage. Successfully Dodging resets this bonus.
Poison Trap has no arm time, and no longer breaks Stealth and triggers no Cooldown while you are in Stealth. All Poison Traps activate when you exit Stealth and begin Poison Trap's Cooldown. Poison Trap's Cooldown is reduced by ?%.
Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen for ? seconds. You deal ?× increased Critical Strike Damage against Frozen or Stunned enemies.
Marksman Skills deal ?× increased damage to Distant enemies.
Lucky Hit: Dealing Cold damage has up to a ?% chance to grant you a Barrier for ?% of your Maximum Life for ? seconds, stacking up to ?%.
(WIP) Need to replace this with a generic benefit for Basic Skills.
The amount of Stun Grenades you release is increased by ?%. Stun Grenades deal ?× increased damage.
Casting Concealment grants ?% All Resistance for ? seconds. Killing an Elite enemy reduces Concealment's Cooldown by ? seconds.
Barrage arrows now pierce through ? enemy. Barrage has ?% increased Attack Speed.
When entering Stealth, create a cloud that deals ? Poison damage and Immobilizes enemies over ? seconds.
Healing Potions grant ?× Movement Speed for ? seconds. Every ? meters you travel refills a Healing Potion.
Lucky Hit: Cutthroat Skills have up to a ?% chance to Execute enemies. Cutthroat Skills deal ?× increased damage.
Lucky Hit: Damaging an enemy with a Mobility Skill has up to a ?% chance to restore ? Energy. Your Maximum Energy is increased by ?.
Smoke Grenade has a ?% chance to create an Arrow Storm where it explodes, dealing ? Physical damage over ? seconds. Your Arrow Storms continuously apply Vulnerable.
Caltrops is now also a Marksman Skill that also throws ? piercing daggers over its duration, each dealing ? Shadow damage and applying Vulnerable for ? seconds.
Lucky Hit: Cutthroat Skills have up to a ?% chance to Heal you for ?% of your Maximum Life.
Lucky Hit: Imbuement Skills have up to a ?% chance to deal ?× increased damage.
Your Arrow Storms deal ?% of their total damage done as additional Bleeding damage over ? seconds.
When your Poison damage Critically Strikes, you deal ?× increased Non-Physical damage for ? seconds.
Lucky Hit: Marksman Skills have up to a ?% chance to deal ?× increased damage and Immobilize an enemy for ? seconds.
Your Critical Strike Chance with Marksman and Cutthroat Skills is increased by ?%.
Breaking Stealth grants ? Resolve. Gain an additional ?% Armor while you have Resolve.
Dealing Non-Physical damage increases your Attack Speed and Lucky Hit Chance by ?% for ? seconds, up to ?%.
Lucky Hit: Up to a ?% chance to gain ? Energy.
Trap and Grenade Skills deal ?× increased damage.
Enemies damaged by Trap or Grenade Skills take ?× increased damage from you, up to ?×, for ? seconds.
Trap Skills deal ?× increased damage to Vulnerable enemies.
Grenade Skills deal ?× increased damage. This bonus increases to ?× against Crowd Controlled enemies.
Stun Grenades gain [?% increased Size and ?% increased Crowd Control Duration.
Your Arrow Storms deal ?× increased damage and continuously apply Vulnerable.
You deal ?× increased damage to Vulnerable enemies, and ?× increased damage to Knocked Down enemies.
Shade Skills deal ?× increased damage and gain a ?% chance to spawn an additional Shade.
When entering Stealth and every second while Stealthed, you Heal for ?% of your Maximum Life. Breaking Stealth Fortifies you for ?% of your Maximum Life.
Casting an Ultimate Skill generates ? Energy per Skill Rank it has.
Flame Shield grants you Unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized for ? seconds.
While within your own Blizzard and for ? seconds after leaving it, you take ?% less damage.
Your Mastery Skills grant ?% Damage Reduction while their effects are active.
Increase the Critical Strike Damage of Pyromancy Skills by ?×. Double this bonus against Healthy targets.
While Healthy, your Pyromancy Skills deal ?× increased damage.
WIP
Your Crackling Energy charges grant ?% increased Critical Strike Damage and ?% Attack Speed.
Frost Nova gains an additional Charge but the Cooldown per Charge is increased by ?%.
Your Defensive Skills gain additional ? charges.
Collecting Crackling Energy increases your Movement Speed by ?% for ? seconds.
Frozen Orb deals ?% increased damage and explodes an additional time.
Your Cold direct damage causes enemies to take ?% increased Cold damage for ? seconds, stacking up to ? times.
Hydra deals ?× increased damage per Mana you had when Summoned. Casting Hydra Consumes all of your Mana.
Your maximum number of Conjurations is increased by ? and your Conjuration damage is increased by ?×.
지옥불의 지속시간 동안 작은 운석이 마구 떨어지며, 충돌 시 ?의 화염 피해를 줍니다. 작은 운석이 적을 ?초 동안 이동 불가 상태로 만듭니다.
Your Ultimate Skill grants you ?% increased damage of its element type while active.
While channeling Incinerate, your Burning damage is increased by ?×. Enemies damaged by Incinerate explode, Burning all surrounding enemies for ? over ? seconds. Can only occur once every ? seconds.
While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by ?%.
Your Pyromancy Skills with a Cooldown deal ?× increased damage per second of Cooldown they incurred.
You deal ?× increased Burning damage to enemies for each second they remain Burning, up to ?× after ? seconds. Additionally, you deal ?× increased Burning damage to enemies that are not Healthy.
Lucky Hit: Damage from your Pyromancy Skills has up to a ?% chance to restore ? Mana.
After Immobilize or Stun wears off, enemies are Slowed by ?% for ? seconds.
내 화염벽에 닿으면 ?초 동안 ?%의 이동 속도를 얻습니다.
Meteorites fall around Meteor, dealing ? Fire damage. Your Meteorites gain ?% of Meteor's damage and Burn enemies for ? damage over ? seconds.
Meteorites deal ?% bonus damage as Burning over ? seconds.
Blizzard periodically spawns exploding Ice Spikes that deal ? damage. Your Ice Spikes Chill enemies for ?%.
Your Mastery Skills deal ?× increased damage every second they are active.
얼음 갑옷 시전 시 ?초 동안 저지 불가 상태가 되고 ?%의 피해 감소를 얻습니다.
While you have a Barrier, gain ?% Damage Reduction.
While Ice Armor is active, you leave behind exploding Ice Spikes that deal ? damage. Spawning an Ice Spike increases their damage by ?× for ? seconds, up to ? times.
Forming an Ice Spike increases their damage by ?× for ? seconds, stacking up to ? times.
WIP
You apply ?× more Chill and deal ?× increased damage to Chilled enemies.
While Deep Freeze is active, you restore ?% of your Maximum Life and Mana per second.
You gain ?× Lucky Hit Chance against Elite enemies.
Frost Skills deal ?% increased damage and have a ?% chance to apply Vulnerable for ? seconds.
You deal ?× increased damage while Ice Armor is active. This amount is increased by another ? against Frozen enemies.
Your Frost damage is increased by ?% against Vulnerable enemies.
While Deep Freeze is active, exploding Ice Spikes form in the area, dealing ? Cold damage. Your Ice Spikes have a ?% increased explosion radius.
Ice Spikes and Meteorites deal ?× increased damage and have ?% increased size.
Unstable Currents has a ?% chance to cast an additional Shock Skill.
Shock Skill Critical Strikes grant ?× Shock damage for ? seconds. Stacks do not refresh the duration.
Each time Chain Lightning bounces, gain ? Mana.
Absorbing Crackling Energy grants you ? Mana Regeneration for ? seconds, stacking up to ? times.
구상 번개를 ?개 생성하면, 다음 구상 번개가 폭발하여 주변의 적을 끌어당기고 좁은 범위에 ?의 번개 피해를 줍니다. 이 피해는 구상 번개에 따라 증가합니다.
The Vyr's Mastery Key Passive also grants ?% Damage Reduction, tripled while fighting a Close enemy.
Dealing Shock damage to Close enemies grants ?% Damage Reduction for ? seconds.
Lightning Spear hits cause the spear to arc to the target and up to ? other enemies, dealing ?× of normal damage. Lightning Spear deals ?× increased damage.
Your Shock Skills deal ?× increased damage, but this bonus is reduced by ?% per subsequent hit.
Chain Lightning has a ?% chance to chain ? additional times.
Teleport's Cooldown is reduced by ? seconds. After Teleporting, Crackling Energy hits ? additional enemies for ? seconds.
While Unstable Currents is not active, your Shock Skills have a ?% chance to trigger a free cast from it.
Your non-Channeled Shock Skills deal ?× increased damage and have a ?% chance to trigger themselves on Cast.
Using a Cooldown grants you ? Mana Regeneration for ? seconds.
Taking direct damage has a ?% chance to reset the Cooldown of one of your Defensive Skills.
Lucky Hit: Up to a ?% chance to reduce the Cooldown of one of your Defensive Skills by ? seconds.
Skill Casts at or above ? Mana gain a ?% increased Critical Strike Chance.
Casting a Conjuration Skill grants you ?× Damage Reduction for ? seconds.
You deal ?× more damage to Incapacitated enemies.
You take ?% less damage from Crowd Controlled or Vulnerable enemies.
Lucky Hit: Cast Basic Skills have up to a ?% chance to make your next Core Skill cost no Primary Resource, stacks up to ? times.
The Avalanche Key Passive now reduces the cost of Frost Skills by an additional ?% and its damage to Vulnerable enemies is increased to ?×.
Crackling Energy has a ?% chance to chain to an additional enemy and also deals ?× increased damage.
Explosions from the Shatter Key Passive deal ?× increased damage.
After Freeze expires, enemies explode for ?× of the damage you dealt to them while Frozen.
화염벽이 범위 내 적을 ?% 감속시킵니다. 마나를 ? 소모하면 다음 화염벽은 자원을 소모하지 않으며, 날아오는 소형 투사체를 파괴하고 최초 시전 시 적중한 모든 것을 ?초 동안 이동 불가 상태로 만듭니다.
Each Nearby Burning enemy Heals you for ?% of your Maximum Life every second.
Lucky Hit: When your Conjuration Skills hit you have up to a ?% chance to gain +? Rank to your Conjuration skills for ? seconds. This can stack up to ? times.
Lucky Hit: Conjuration damage has up to a ?% chance to increase its damage by ?% and Lucky Hit Chance by ?% for ? seconds, stacking up to ? times.
Ice Blades' chance to apply Vulnerable is increased by ?% and the Vulnerable duration is increased by ? seconds. You gain ?× Vulnerable Damage.
Conjuration damage makes enemies Vulnerable for ? seconds. You deal ?× increased damage to Vulnerable enemies.
WIP
Your Pyromancy Skills deal ?% increased Critical Strike Damage to Burning enemies.
While you have no Defensive Skills equipped, gain ?% Damage Reduction.
Gain ?% Movement Speed. This bonus is removed for ? seconds after you Cast any Defensive Skill.
While Flame Shield is active, Meteorites cascade around you and deal ? Fire damage. Your Meteorites gain ?% Lucky Hit Chance.
You gain ?% Enchantment Potency.
Lucky Hit: Up to a ?% chance to reduce the Cooldown of your Ultimate Skill by ? seconds. Can only happen once per Skill cast.
Casting a Pyromancy, Shock, or Frost Skill grants ? Mana Regeneration for ? seconds, once per Element.
Chain Lightning has a ?% chance to deal ?× increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets.
Cast Skills grant a bonus based on their element: • Pyromancy Immobilizes enemies for ? |4seconds:second; • Shock grants ?% bonus Movement Speed for ? seconds • Frost grants a Barrier for ?% of your Maximum Life for ? seconds If you've dealt damage with each element in the last ? seconds, Skills grant all bonuses regardless of their element.
Enemies take up to ?× increased damage based on how Chilled or Staggered they have built up.
Your Jaguar Skills gain ?% Critical Strike Chance and they deal ?× increased damage to Injured enemies.
You have a ?% chance to gain ? Ferocity when you Crowd Control an enemy or apply any Stagger to a Boss.
Lucky Hit: Hitting an enemy has up to a ?% chance to reduce your Evade Cooldown by ? seconds. Each stack of Ferocity you have increases this chance by ?%.
Hitting enemies with Jaguar Skills increases the damage they take from you by ?×, up to ?×.
Casting a Gorilla Skill increases your Weapon Damage by ?% of your Armor for ? seconds. Maximum ? bonus Weapon Damage.
Each different Basic Skill you use increases all your damage by ?× for ? seconds.
Pestilent Swarms now also deal ?% of their normal damage as Poisoning damage over ? seconds.
Gain ?% increased Armor and ? Thorns per ?% missing Maximum Life.
Close enemies or those you deal indirect damage to are Slowed by ?% for ? seconds. You deal ?% increased damage to Slowed enemies.
Moving with a Mobility Skill or Evade spawns Storm Feathers along behind you. Storm Feathers now drop from the sky as they are spawned, each dealing ? Lightning damage on impact.
Moving with a Mobility Skill or Evade spawns Storm Feathers behind you. Storm Feathers now drop from the sky as they are spawned, each dealing ? Lightning damage on impact.
Heal for ?% Maximum Life when you Poison a Healthy enemy.
Enemies you Poison have ?% Reduced Healing and your Eagle Skills gain ?% increased Critical Strike Chance and ?× increased damage against them.
Maximum Ferocity increased by ?.
Your Maximum Ferocity stacks are increased by ?.
Your Knock Downs cause enemies to take ?× damage from you for ? seconds.
Gain ?% increased Dodge Chance during Evade. Whenever you Evade or use a Non-Basic Mobility Skill, you gain ?× Critical Strike Chance and ?× Movement Speed for ? seconds.
Pestilent Swarms deal ?× increased damage, last ?% longer, and spiral outwards.
Payback now echoes forward and additionally deals ?% of your Thorns damage to enemies.
Centipede Skills deal ?× increased damage, further increased to ?× against Crowd Controlled enemies.
When you Dodge or Block an attack you trigger a ?% Thorns attack against the attacker.
Your Poisoning effects cause enemies to take ?% of your Thorns damage per second.
Gain increased Critical Strike Damage equal to ?× of your Block Chance. Blocking doubles this bonus for ? seconds.
Whenever an enemy hits you, your Dodge Chance against that enemy increases by ?%. Successfully Dodging resets this bonus.
Ravager no longer has a duration and instead drains ? Vigor every second until depleted. Effects which extend Ravager instead generate Vigor.
Your Eagle Skill damage is increased by ?× of your Movement Speed.
Casting a Focus Skill recalls all Nearby Storm Feathers, dealing ? Lightning damage to enemies along their way. If there are no Nearby Storm Feathers, the cast instead spawns ? randomly around you.
Casting a Focus Skill recalls all Nearby Storm Feathers, dealing ? Lightning damage and makes enemies Vulnerable for ? seconds. If you recall no Storm Feathers, spawn ? around you.
When you cast the 3rd attack of your Basic Skills you have a ?% chance to unleash Payback.
Lucky Hit: Up to a ?% chance to create a Mystic Circle for ? seconds. Casting a Jaguar Skill in Mystic Circles empowers them to refresh Ferocity's duration and increase your damage by ?× per stack while you remain within.
Gain ?% Block Chance. Blocking an attack from an enemy has a ?% chance to invoke a free Concussive Stomp at them.
Your Resolve has a ?% chance to not be lost when you are hit for each stack of Ferocity you have. Gain ?% Damage Reduction.
Losing a stack of Resolve has a ?% chance to Heal you for ?% of your Maximum Life.
While active, Counterattack reflects incoming Razor Wings back out again with ?% increased damage. Other Small Missiles are also deflected back at enemies and deal ?% of Counterattack's Base damage on impact.
You gain Resolve for each ? Vigor you gain while at Maximum Vigor. This can overfill your Resolve by ? stacks.
Your Blocked Damage Reduction is increased by ?%.
Gain ?% Block Chance per Resolve stack.
Gain ?% Block Chance per Resolve stack.
Lucky Hit: Up to a ?% chance to create a Mystic Circle for ? seconds. Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for ?% of your Maximum Life which increases your Armor by ?% while active.
When you cast an Incarnate Skill enemies around you become Vulnerable for ? seconds. Killing a Vulnerable enemy echoes ?% of the killing blow's damage to another Nearby enemy.
Casting a Non-Basic Mobility Skill grants ? Resolve. Casting a Defensive Skill with ? stacks of Resolve increases its damage by ?×.
Upon casting an Ultimate Skill, the last different Potency, Defensive, or Focus Skill you Cast prior is reset and can be Cast for free up to ? times in the next ? seconds.
Soar casts Vortex at its landing location and deals ?× increased damage.
Once an enemy is Slowed by at least 80%, they also become Feared for ? seconds. You deal ?× increased damage to Feared enemies.
Scourge continuously affects enemies around you for ? seconds.
Lucky Hit: Up to a ?% chance to create a Mystic Circle for ? seconds. Casting a Centipede Skill in Mystic Circles empowers them to periodically apply ? Poisoning damage over ? seconds to enemies within while extending any Crowd Controls affecting them.
After you Evade, your next Core Skill dashes to your target and increases your Movement Speed by ?× for ? seconds.
Every second while moving gain ?% Bonus Movement Speed for ? seconds, up to ?%.
Lucky Hit: Up to a ?% chance to create a Mystic Circle for ? seconds. Casting a Eagle Skill in Mystic Circles empowers them to move with you and explode for ? Lightning damage when you Evade.
Lucky Hit: Eagle Skills have up to a ?% chance to spawn a Storm Feather at your target. Each Storm Feather you pick up now also reduces your Mobility Skill Cooldowns by ? seconds.
Gain ? Resolve when you Dodge an attack. Your Potency Skills consume ? Resolve to deal ?× increased damage.
Your Defensive and Mobility Skills gain ?% Cooldown Rate while moving.
Your Spirit Storms Spark enemies for an additional ?% of the Spirit Storm's total damage over ? seconds after they leave one.
Rushing Claw deals ?× increased damage and is empowered based on how many Charges it has when you Cast it: • 1: Heals ?% of your Maximum Life. • 2: Guaranteed to Overpower. • 3: Guaranteed to Critically Strike. • 4+: Strikes an additional time.
Upon casting an Ultimate Skill, the last different Potency, Defensive, or Focus Skill you Cast prior is reset and can be Cast for free up to ? times in the next ? seconds.
Enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by ?×, up to ?×. When an Ultimate Skill ends, you gain ? stacks of Supremacy, but you begin to lose one stack every second.
You gain ?% of your Attack Speed as increased damage but no longer attack faster. Current Bonus: ?%
While in Demonform, you deal ?× increased damage for every Demon or enemy Close to you, up to ?×.
Your Abyss Skills deal ?× increased damage to enemies who have not hit you in the last ? seconds.
Hex increases your Critical Strike Chance against an enemy by ?% per stack.
Killing at least ? enemies or Demons within ? seconds increases your damage by ?× for ? seconds.
While moving, gain ?× increased damage for ? seconds, up to ?×. Hitting Close enemies refreshes the duration.
While standing still, gain ?× increased damage against Distant enemies for ? seconds, up to ?×.
Each hit against Elite enemies deals ?× increased damage but requires and consumes ? stacks of Overpower. No stacks are consumed if the enemy is Hexed.
Each hit with Demonology Skills increases the damage you deal with Demonology Skills by ?× for ? seconds, up to ?×.
Your Hellfire Skills deal increased damage equal to ?% of your Fire Resistance Damage Reduction.
Your Abyss Skills deal increased damage equal to ?% of your Shadow Resistance Damage Reduction.
Each different Occult Skill you cast increases all your damage by ?× for ? seconds.
If you fail to Eviscerate an enemy you still apply ?% of its Bleeding damage for ? seconds.
Skills empowered by Volatility deal an additional [40|x%|] increased damage and you have a ?% chance for Volatility to persist on casting an empowered Skill.
Making an enemy Vulnerable increases the damage you do to them by ?×, up to ?×.
Brimstones explode into lava pools, dealing ?% of their damage over ? seconds. Standing in lava pools grants you Volatility.
When you lose at least ?% of your Maximum Life, you kill Lesser Demons that each absorb up to ?% of your Maximum Life in damage.
Demonform grants ?% Damage Reduction plus an additional ?% for ? seconds any time you take Fire damage, up to ?%.
Maximum Shadowform stacks increased by ?.
Gain ?% increased Maximum Life if you have not had more than ? active Demon in the last ? seconds.
If you have Eviscerated an enemy in the last ? seconds, you gain ?% increased Fortify and it refills your Life ?% faster.
Taking Direct Damage while you have Volatility has a ?% chance to either strike you for an additional ?% of your Maximum Life as Fire damage or Fortify you for ?% of your Maximum Life.
Making an enemy Vulnerable has a ?% chance to also Weaken them for ? seconds.
Whenever your Fortify exceeds your Current Life, you gain ?% increased Resistance to All Elements for ? seconds.
You gain Overpower for each ? Wrath you gain while at Maximum Wrath.
Summoning a Greater Demon Knocks Down enemies around it for ? seconds. Your Lesser Demon Skills deal ?× increased damage to Crowd Controlled enemies.
The duration of any Volatility or Demonform you gain is increased by ?% if you have the other.
Hexed enemies are Slowed by ?% for ? seconds when you make them Vulnerable or become Vulnerable for ? seconds when you Slow them.
When killing your Demons, you have a ?% chance for each to count as two kills.
Brimstone explosions are ?% larger and deal ?× increased damage. Brimstones instantly detonate when you run over them in Demonform.
Becoming Crowd Controlled while you have Shadowform will consume a stack to apply it back to the attacker and adapt Shadowform to grant immunity to that type of effect for the next ? seconds.
Hexed enemies that try to attack you have a ?% chance to instead be Knocked Down for ? seconds.
Standing still reduces the Cooldown of Mobility Skills by ?% per second. After ? seconds, they become free to Cast.
You gain ?% increased Movement Speed while Close to your Demons.
Gain ? Maximum Dominance.
Casting Hellfire Skills grants Occult Skills ?% Cooldown Reduction for ? seconds. Casting Abyss Skills grants Occult Skills ?% Resource Cost Reduction for ? seconds.
While above ? Fury, deal ?× increased damage and gain Berserking, but ? Fury Drains per second.
While above ? Primary Resource, deal ?× increased damage and gain Berserking, but lose ? Primary Resource Regeneration.
Your Overpowers will spawn an Earthquake every ? seconds that deals ? Physical damage over ? seconds. Your Earthquake damage is increased by ?× for every ? Strength you have, up to ?×. Current Bonus: ?×
Gain up to ?% Damage Reduction based on how Injured you are.
When falling below ? Spirit, there is a ?% chance to fully restore your Spirit.
?% of the damage you would take is redirected across your Companions. Your Companions cannot die.
When an enemy falls below ?% Life while afflicted with any of your damage over time effects, an explosion occurs every ? seconds, dealing ? damage for each Element they're afflicted by.
Every ? seconds, Distant enemies are Pulled In to you and take ?× increased damage from you for ? seconds. This effect cannot occur while you are in Stealth.
Gain ? Thorns while Channeling and for 3 seconds afterwards.
When you would accumulate ?% of your Maximum Life lost, you automatically cast an equipped Defensive, Subterfuge or Macabre Skill before receiving damage. Can only occur once every ? seconds and cannot cast Mobility Skills.
Kills have a ?% chance to summon a Wolf Companion to your side for ? seconds. This effect is a Lucky Hit against bosses. Maximum 3 additional wolves. In addition, gain +? Ranks to Wolves.
Every ? seconds, your next Core Skill costs ? Life instead of Primary Resource. Will only occur if you have at least ?% of your Maximum Life. Skills that consume Life deal ?× increased damage.
You deal ?× increased damage over time to enemies for each different Crowd Control effect they're afflicted by. Unstoppable enemies and Staggered Bosses take ?× increased damage over time from you instead.
After being damaged for at least ?% of your Maximum Life at once, you become Immune for ? seconds. Can only occur once every ? seconds.
While you have active Minions, your Summons deal ?× increased damage, but each Minion Drains ? Essence from you per second. While you have no active Minions, you deal ?× increased damage, but ? Essence Drains per second.
A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it. Curses inflicted this way spread to surrounding targets every ? seconds and last ? seconds outside of the aura.
While you are Healthy, your Minions gain an additional ?% Critical Strike Chance.
You deal ?× increased damage to enemies marked by Inner Sight. While Inner Sight is full, you gain ?× increased damage.
You deal ?× increased damage to enemies who are Chilled or Frozen and when you deal Cold damage to Bosses.
Gain +? to Agility and Subterfuge Skills.
When you Freeze an enemy, you deal ? Cold damage to them. This effect is treated as a Frost Skill.
Frost Skills deal ?× increased damage while no enemies are Close to you.
Every ? seconds, you zap a nearby enemy for ? Lightning damage. This effect is treated as a Shock Skill.
Shock Skills deal ?× increased damage to Close or Stunned enemies. These bonuses can stack.
Gain ?× increased Fire Damage. When newly Burning an enemy, you deal an additional ? Pyromancy Fire damage to them.
Your Pyromancy Skills deal ?× increased damage against Distant or Immobilized enemies. These bonuses can stack.
Steel Grasp and Iron Maelstrom launch up to ? metal shards that deal ? Physical damage.
Charge gains an additional Charge. Each target hit by it explodes for ? Fire damage to surrounding enemies.
칼날 발톱에 4번째 질주 공격이 생겨, 주변의 모든 적을 공격하고 ?× 증가한 피해를 주며 적을 ?초 동안 넘어뜨립니다.
Deal ?× more Poison damage. While Shapeshifted, your direct damage is converted into Poison damage.
큰까마귀가 ?% 증가한 번개 피해를 줍니다. 큰까마귀 사용 기술이 전체 피해를 주는 시간이 절반으로 줄어들고, 내부의 적을 기절시킵니다.
You deal ?× increased Shadow and Cold damage.
After Critically Striking ? times with Bone Skills, your Bone Skills deal ?× increased damage for ? seconds.
While you have only 1 active Minion type, that Minion type deals ?× increased damage and gains ?× increased Maximum Life.
When entering Stealth, create a cloud that deals ? Poison damage over ? seconds.
Lucky Hit: Up to a [100|%|] chance when hitting or killing a Frozen enemy to create ice splinters that fires away from them dealing ? Cold damage and Chilling for ?%.
Every ? meters you move grants you ?× increased damage for ? seconds. This bonus stacks, but does not refresh.
Crackling Energy deals ?× increased damage. While you have Crackling Energy, Charged Bolts spends a charge to also fire a wave dealing Crackling Energy's damage in the area.
Crackling Energy has a ?% chance to preserve its charge and deals ?× increased damage.
Casting Pyromancy, Shock, or Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing ? damage after ? seconds. The damage increases by ?% per matching Elemental Skill you Cast.
While you have an equal number of Frost, Pyromancy, and Shock Skills equipped, you deal ?% increased damage.
After channeling Incinerate for ? seconds it deals ?× increased damage for ? seconds. Casting Incinerate refreshes and maintains this bonus.
After ? seconds of Night's Grasp, gain Dawn's Haste, increasing your Cast Speed by ?% and Movement Speed by ?% for ? seconds. While empowered by the Midwinter Ward, killing an enemy reduces Night's Grasp's duration by ? second.
How the Codex of Power works
In current Diablo 4 you collect aspects through the Codex of Power rather than carrying them in your inventory. When you salvage a legendary item at the Blacksmith, its aspect is recorded in the Codex at that item's roll value, and the Codex keeps the best roll you have ever salvaged for each aspect — salvage a higher-rolled copy later and the stored value upgrades automatically. To use an aspect, imprint it from the Codex onto a rare or legendary item at the Occultist; imprinting onto a rare promotes it to legendary. This is a change from earlier seasons, where aspects were unlocked at a fixed low roll by completing dungeons — dungeon-based unlocks no longer exist. The catalog shows each aspect's full published value range; where your Codex copy sits in that range depends on the best legendary you have salvaged.
Reading the catalog and planning around aspects
Aspects compete with uniques for slot real-estate: an aspect imprinted on a chest piece is replaced the moment you equip a unique chest, and vice versa. The planner at /d4/[class]/build reflects this conflict — pick a unique into a slot and any aspect previously assigned there is dropped. The catalog's category filter (offensive / defensive / utility / mobility / resource) helps you scout aspects that fit a specific archetype before opening the planner; class-restricted aspects only show up for their parent class so you don't waste time evaluating a Sorcerer-only aspect for a Barbarian build.
Frequently Asked Questions
Where can each aspect drop from?
Aspects ride on legendary items, so any source that drops legendaries can give you one — Helltides, Whispers, Nightmare Dungeons, the Tree of Whispers, bosses, and loot caches. You add an aspect to your Codex by salvaging the legendary that carries it at the Blacksmith. There is no longer a fixed dungeon reward for aspects; the way to fill and upgrade your Codex is to farm high-volume legendary drops and salvage the upgrades.
Does the catalog show my Codex roll or the full range?
The full published range. The catalog is build-agnostic — it doesn't know which legendaries you have salvaged, so it shows every aspect's complete value range from minimum to maximum. Your own Codex copy sits somewhere in that range depending on the best roll you have salvaged. Treat the range as the ceiling you're farming toward, not a promise of what you can imprint today.
What do the offensive / defensive / utility / mobility / resource categories mean?
These tags mirror Blizzard's internal classification of each aspect's primary effect. Offensive aspects scale damage or proc effects on hit, defensive aspects reduce damage taken or add survivability, utility wraps everything else (cooldown reduction, resource generation, area effects), mobility affects movement and dodge mechanics, and resource aspects manipulate the class's primary resource. Some aspects could plausibly be in two categories — Blizzard's tag is what the catalog uses for filtering consistency.